Cracking the Code Week 2

Today, we talked about joining Scratch in order to save projects, so they may be shown to family and friends or worked on at home. Next we experimented with move blocks. Scratch conveniently saves the x and y coordinates of a sprite, so programmers can easily set a start location with a move block.  We worked on that concept for some of the class, then spent some time investigating how to use the drawing tools to alter existing sprites or create new ones.